What is Fundi Bots Integrated?
Fundi Bots Integrated is a version of our enriched science education that’s deeply integrated within the official government curriculum or school curriculum. It addresses the same topics and subjects that the school is following, but adds more layers of practical lessons, projects and deeper immersion within the sciences.
Fundi Bots Integrated is a part of the daily or weekly school program and follows the official school time table.
All learning, trainings and activities take place during the school term and on school premises.
We Use STEAM/R
Fundi Bots Integrated uses an enhanced version of traditional STEM that we call STEAM/R.
By fusing engineering, science and robotics with art and creativity, we create an in-classroom and extra-curricular learning experience that’s perfect for activating student learning and scientific curiosity and improving performance in the classroom and in examinations..
Fundi Bots Integrated offers the creative freedom to explore, experiment and gain hands-on experience with real-world, practical projects that adds an extra dimension to student engagement, knowledge retention and long-term career development.
Deep School Integration
Fundi Bots After-School helps enrich an existing school’s curriculum while also providing a powerful and immersive science education program that increases performance in classrooms and prepares students with better skills and career development.
It can be customized and adapted whichever curriculum system the school is using, whether it’s the official government curriculum or international curriculums like IB or ACE.
For select students who are passionate and curious about pursuing sciences further, they can enroll into the Fundi Bots After-School Program.
Teaching Model
We believe that an ideal teacher to student ratio is 1:15 or one instructor for every 15 students.
Our ideal class size is 30 students with a Lead Instructor and one or two assistants moving around guiding the students. We encourage school staff to be present during these sessions so that they can benefit from the lessons and the interactions as well.
We encourage students to work and learn together in groups of two or three. So, typically, a class will have between 10 to 15 groups or students.
Each group will be working at a project station, for example: a computer for programming or a kit for robotics and will have a group project with integrated tasks, project management and documentation organised by the students themselves.