What is Fundi Bots After-School Program?
Fundi Bots After-School is a program that acts as a special science club for students who are interested in pursuing science beyond the classroom. Alternatively, it’s for parents who want their children to explore practical, hands-on science education beyond the standard curriculum material.
Fundi Bots After-School takes place outside of normal curriculum hours. For example, the program can take place during the following times:
- Afternoons after main classes
- On weekends during the school term.
- Special training camps organized by the school during the holidays
We Use STEAM/R
Fundi Bots After-School uses an enhanced version of traditional STEM that we call STEAM/R.
By fusing engineering, science and robotics with art and creativity, we create an after school or extra-curricular learning experience that’s perfect for activating student learning and scientific curiosity and improving performance in the classroom.
Creative learning through experimentation and exploration
Fundi Bots After-School offers the creative freedom to explore, experiment and gain hands-on experience with real-world, practical projects that adds an extra dimension to student engagement, knowledge retention and long-term career development.
Through Fundi Bots After-School, students get to create animations, program robots, learn about dinosaurs, space and biological systems among hundreds of other topics. And as a bonus, they get the opportunity to engage and work alongside professionals in different industries.
Teaching Model
We believe that an ideal teacher to student ratio is 1:15 or one instructor for every 15 students.
Our ideal class size is 30 students with a Lead Instructor and one or two assistants moving around guiding the students. We encourage school staff to be present during these sessions so that they can benefit from the lessons and the interactions as well.
We encourage students to work and learn together in groups of two or three. So, typically, a class will have between 10 to 15 groups or students.
Each group will be working at a project station, for example: a computer for programming or a kit for robotics and will have a group project with integrated tasks, project management and documentation organised by the students themselves.